Actualités
Les vars Q4Max |
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Ecrit par Poil | 2006-08-28 00:00:00 |
Bientôt en FR cg_logXMLStats - (0 ou 1) - Enables / disables client-side logging of game statistics to a .xml file. cg_noChatBeep - (0 ou 1) - Enables / disables the beep on chatting. cg_enemyModel - Specifies the model to be used for opposition players. Example : model_player_marine_cortez cg_teamModel - Specifies the model to be used for teammates. Example : model_player_marine_cortez cg_enemyColor - (xxx xxx xxx) - Specifies the color to skin opposition players. Example 255 0 0 cg_teamColor - (xxx xxx xxx) - Specifies the color to skin teammates. cg_weaponFovEffect - (0 ou 1) - Enables/disables automatic adjustment of the weapon model depending upon the g_fov setting. cg_blood - (0 ou 1) - When enabled, shows bloodstains, spurts, etc on players. cg_gibs - (0 ou 1) - explode corpses into itty bitty pieces, when enabled. cg_deadbody - (0 ou 1) - dead body filter cg_smoke_RL - (0 ou 1)- show rocket trail smoke. cg_smoke_GL - (0 ou 1) - show grenade trail smoke. cg_railstyle - (0 ou 1) - alternate rail trail styles. cg_ambientEffects - (0 ou 1 ou 2 ou 3) - enable a number of world particle effects cg_usehitscantint - (0 ou 1 ou 2 ou 3 ou 4 ou 5) - Specifies rail color usage cg_teamhitscantint - Team rail color cg_enemyhitscantint - Enemy team rail color cg_thinshaft - (0 ou 1) - Toggle between q4's default lightning gun beam and a thinner one. cg_drawcrosshairnames - (0 ou 1) - Enables displaying player names under the crosshair. g_crosshaircustom - (1 à 24) - Selects the first crosshair g_crosshairsize - (4 à 100) - Selects the first crosshair's size g_crosshaircustom2 - (0 à 24) - Selects the second crosshair g_crosshairsize2 - (4 à 100) - Selects the second crosshair's size g_crosshaircolor2 - Selects the second crosshair's color g_crosshairblink - (0 ou 1) - Toggles crosshair blinking hud_FPS - (0 ou 1) - A better implementation of com_showFPS. hud_style - Specifies which client HUD to use. hud_lagometerPosition - (x/y) - position of the net_clientLagOMeter on the HUD. hud_timer - (-1 ou 0 ou 1) - timer style. hud_timerPosition - (x/y) - position of the timer on the HUD. r_vertexlight - (0 ou 1) - Enables Vertex Lighting mode. s_ambient - (0 ou 1) - Enables / disables world sound effects. ui_handicap - (0 - 100) - Lowers the health of the player to this value, and adjusts damage done by the player. ui_autoAction - (demo et/ou ss) - Allows demos and screenshots to be automatically created. ui_showgun - Toggle inview gun model display mode. ui_autoswitch - (0 ou 1 ou 2) - Set weapon switching behaviour. |
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