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Q4MAX - Config Type |
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Ecrit par Poil | 2006-11-08 00:00:00 |
/q4max/cfg/gfx.cfg : /// // FPS /// seta cg_gibs "0" seta cg_blood "0" seta com_showFPS "0" seta s_ambient "0" seta cg_smoke_GL "0" seta cg_smoke_RL "0" seta r_useSMP "0" /////////////////////////////////////////////// // G_ (game) // =========================== seta g_fov "120" seta g_showHudPopups "0" seta g_announcerDelay "1000" seta g_mapCycle "mapcycle" seta g_voteFlags "0" seta g_gameReviewPause "15" seta g_password "" seta g_gunViewStyle "0" seta g_brassTime "0" seta g_showProjectilePct "0" seta g_showHud "1" seta g_skipItemShadowsMP "1" seta g_skipPlayerShadowsMP "1" seta g_showPlayerShadow "0" seta g_editEntityTextDistance "256" seta g_editEntityDistance "512" seta g_showcamerainfo "0" seta g_healthTakeLimit "25" seta g_healthTakeAmt "5" seta g_healthTakeTime "5" seta g_useDynamicProtection "1" seta g_armorProtectionMP "0.66667" seta g_armorProtection "0.66667" seta g_nightmare "0" seta g_decals "0" seta g_doubleVision "0" seta g_projectileLights "0" seta g_muzzleFlash "0" seta g_spectatorChat "0" seta g_gunZ "-40" seta g_gunY "0" seta g_gunX "0" seta g_feedScoreBot "0" seta g_crosshairCustomFile "gfx/guis/crosshairs/crosshair_shotgun.tga" seta g_crosshairCustom "1" seta g_crosshairColor "1 0 0 1" seta g_crosshairSize "16" seta g_skipParticles "1" seta g_clientProjectileCollision "0" seta g_simpleItems "1" /////////////////////////////////////////////// // IMAGE_ // =========================== seta image_ignoreHighQuality "1" seta image_lodbias "0" seta image_downSize "1" seta image_downSizeLimit "1" seta image_downSizeBump "1" seta image_downSizeBumpLimit "256" seta image_downSizeSpecular "1" seta image_downSizeSpecularLimit "1" seta image_useCache "1" seta image_cacheMegs "512" seta image_cacheMinK "1024" seta image_useNormalCompression "2" seta image_useAllFormats "1" seta image_useCompression "1" seta image_anisotropy "1" seta image_filter "GL_LINEAR_MIPMAP_NEAREST" seta image_usePrecompressedTextures "1" seta image_useNormalCompressionLoadDDSForPal "1" seta image_preload "1" //seta image_filter "GL_LINEAR_MIPMAP_LINEAR" /////////////////////////////////////////////// // R_ (render) // =========================== seta r_debugArrowStep "120" seta r_debugLineWidth "1" seta r_debugLineDepthTest "0" seta r_forceLoadImages "1" seta r_lightScale "4" seta r_shadows "0" seta r_skipBump "1" seta r_skipSpecular "1" seta r_skipNewAmbient "1" seta r_renderer "best" seta r_brightness "1.5" seta r_gamma "1.6" seta r_swapInterval "0" seta r_useIndexBuffers "0" seta r_customHeight "486" seta r_customWidth "720" seta r_fullscreen "1" seta r_displayRefresh "125" seta r_mode "4" seta r_aspectRatio "0" seta r_alphaToCoverage "1" seta r_multiSamples "0" seta r_orderIndexes "1" //If set to 1, reorganises indexes to optimize vertex use. This improves rendering performance. seta r_usePortals "1" //If set to 1, uses portals to perform area culling, otherwise everything is drawn. Setting this to 1 provides the best performance. seta r_useOptimizedShadows "1" //Determines if static shadow volumes are used seta r_useTurboShadow "1" //NVidia special shadow thingie, better fps for nvidia cards seta r_skipFogLights "1" seta r_skipOverlays "1" seta r_skipPostProcess "1" seta r_skipDynamicTextures "1" seta r_skipMegaTexture "0" seta r_skipTranslucent "1" seta r_skipParticles "1" seta r_vertexLight "1" //Use Vertexlighting seta image_usePrecompressedTextures "1" seta r_jitter "0" seta r_finish "0" seta r_lightSourceRadius "0" seta r_lightDetailLevel "9" seta bse_debris "0" seta bse_rateCost "0.1" seta bse_rateLimit "1" seta bse_scale "0" seta r_useSimpleIteraction "0" seta r_useNV20MonoLights "1" seta r_skipBlendLights "1" seta r_strictResolutionMatch "1" seta r_forceAmbient "0.4" |
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